Goblin rogue 5
NE Small humanoid (goblinoid)
Init +9; Senses darkvision 60 ft.; Perception +9

AC 20, touch 17, flat-footed 14 (3 armor, +5 Dex, +1 dodge, +1 size)
hp 36 (5d8
Fort +3, Ref +9, Will +2
Defensive Abilities evasion, trap sense +1, uncanny dodge

Speed 30 ft.
Melee mwk dogslicer +8 (1d4/19–20), mwk dogslicer +8 (1d4/19–20)
Ranged shortbow +9 (1d4/×3)
Special Attacks sneak attack +3d6

Str 11, Dex 20, Con 14, Int 8, Wis 12, Cha 8
Base Atk +3; CMB +2; CMD 18
Feats Dodge, Improved Initiative, Two-Weapon Fighting, Weapon Finesse
Skills Acrobatics +13, Climb +8, Disable Device +13, Escape Artist +13, Perception +9, Sleight of Hand +13, Stealth +17, Swim +8
Languages Goblin
SQ rogue talents (finesse rogue, surprise attack), trapfinding +2, weapon familiarity
Combat Gear +1 flaming arrows (5), goblin skull bomb, potion of cure moderate wounds, potion of jump, alchemist’s fire (4), smokesticks (2), thunderstones (2); Other Gear mwk studded leather, mwk dogslicers (2), shortbow with 20 arrows, tindertwigs (4), 64 gp


Weebulltoe’s birth was met with much celebration in his swamp-dwelling, Lamashtu-worshiping tribe. Having been born with a club left foot that only had three tiny, misshapen toes, the tribe’s Frog-Talker believed Weebulltoe was a sign of great favor from the Mother of Monsters. Weebulltoe was expected to lead the tribe to glory, and spent his early years being spoiled horribly by the whole tribe, and then as soon as he was big enough to hold a dogslicer they began pushing him through a training regimen that was brutal even by goblin standards, with the expectation that they needed to prepare him for life as a great goblin hero. Webulltoe of course wanted no part of this. He just wanted things to stay as they had been; that was MUCH easier.

As soon as word got out that their erstwhile hero wanted to go back to lying around in a nice swampy muck-puddle while goblin maidens threw jerked slugs at him, the tribe wasted no time expressing to him their great disapproval of his attitude. They beat him and burned him and ran him out of town, chasing him north. For the next few years Webulltoe snuck and skulked around the woods and towns of the North, eking out a miserable living. When Findell came across the planes and began claiming (or re-claiming, as she puts it) the northern lands, many goblins came with her. Weebulltoe was watching some of these goblins fight, when he was accidentally drafted by one of their officers who found him hiding behind a tree and thought he was the Fire-Sneak from a different platoon.

Weebulltoe is boastful and extremely lazy and wants nothing more than to go back to the indolent days of his youth. He has a weakness for jerked slugs made by gnolls (they use extra salt!), and walks with a slight limp. He respects the rule of “might makes right” and will knuckle under very quickly if threatened, but will also run off and sneak away from danger or captors as soon as an opportunity presents itself.