Draccus Nolus


CG Medium humanoid (human) Conjurer
Init +5; Senses see invisibility; Perception +4

AC 16, touch 11, flat-footed 15
hp 108
Fort +10, Ref +6, Will +10
Resist fire 30

Speed 30 ft.
Melee mwk dagger +6 (1d4/19–20)

Str 10, Dex 12, Con 16, Int 20, Wis 8, Cha 14
Base Atk +5; CMB +5; CMD 16
Feats Brew Potion, Combat Casting, Command Undead, Craft Wondrous Item, Greater Spell Focus (necromancy), Improved Channel, Improved Initiative, Iron Will, Scribe Scroll, Spell Focus (necromancy), Toughness
Skills Craft (alchemy) +19, Fly +5, Heal +4, Intimidate +7, Knowledge (arcana) +19, Knowledge (dungeoneering, engineering, geography, history, local, nature, nobility, planes) +13, Knowledge (religion) +18, Perception +4, Spellcraft +19
Languages Aklo, Common, Dwarven, Elven, Celestial, Infernal, Undercommon


Draccus and his apprentice Benji are Scholar-Mages interested in unlocking the secrets of how the Land and the universe around it work. Draccus is friends with the curators of several museums, and is constantly on the lookout for artifacts and magic items he can sell or donate.